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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Coalition Base #836-AOC - Action version added!
I CANNOT DOWNLOAD THIS. It looks fun, but I physically can't. Please upload as a .rte, not as a huge wall of text hosted on a weird site that 'Hosts for food'.
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Fri Feb 13, 2009 4:05 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Coalition Base #836-AOC - Action version added!
Bladecat4 wrote: I CANNOT DOWNLOAD THIS. It looks fun, but I physically can't. Please upload as a .rte, not as a huge wall of text hosted on a weird site that 'Hosts for food'. Use your eyes and not your mouth. If you look at the "wall of text", you will see some blue text that says ">>>Download<<<". Click the "Download" part of the text. EDIT: Forgot about those arrows.
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Fri Feb 13, 2009 6:33 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Coalition Base #836-AOC - Action version added!
When I click 'download' all I get is a wall of text. READ MY SIG. Maybe that has something to do with it(Bottom line)
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Fri Feb 13, 2009 6:54 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Coalition Base #836-AOC - Action version added!
Then your computer doesn't seem to recognize that the wall of text is a file, so it justs atempts to display the rar as text.
Try use a different browser, like firefox.
Also macs can get viruses.
EDIT: Also try right clicking on the download button and clicking save as.
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Fri Feb 13, 2009 6:58 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Coalition Base #836-AOC - Action version added!
Thank you. And I forgive you for treating me like a right idiot. EDIT: Managed to get it by right-clicking clicking the Save-as link (the smaller one below the download link) and clicking save download as... Saved it as .rte.rar.txt, removed the .txt extension and decompressed. and decompressed. A few weapon name changes later, I was in business! Can anyone tell what the Compact Cannon is, as in what it does and how much ammo it has, because I want to put it in the level but I can't work out what it is. Mac name is changed I guess.
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Fri Feb 13, 2009 7:37 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Coalition Base #836-AOC - Action version added!
Replacing it with Spike Launcher should work. The Compact Cannon doesn't at all exist in the mac version, so just go for that, it's similar.
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Fri Feb 13, 2009 8:19 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Coalition Base #836-AOC - Action version added!
Cheers. Will upload Mac-Converted version soon enough. Will be .zip, please get over it and don't moan at me. OKAY, here is the non-action version, sorry it took so long http://files.filefront.com/13281320And here is the action version http://files.filefront.com/13281337EDIT: There is a crippling error. When you die, you are supposed to respawn, correct? But you don't. Instead, the game freezes and plays the switch body sound over and over. Can someone with an experience of lua coding for a mac fix this plz?
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Fri Feb 13, 2009 9:47 pm |
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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Re: Coalition Base #836-AOC - Action version added!
Bladecat4 wrote: Cheers. Will upload Mac-Converted version soon enough. Will be .zip, please get over it and don't moan at me. OKAY, here is the non-action version, sorry it took so long http://files.filefront.com/13281320And here is the action version http://files.filefront.com/13281337EDIT: There is a crippling error. When you die, you are supposed to respawn, correct? But you don't. Instead, the game freezes and plays the switch body sound over and over. Can someone with an experience of lua coding for a mac fix this plz? My God I CAN'T FINISH THE MISSION BECAUSE OF THE RESPAWN BUG!!! Also Bladecat4... just right click the link and go to "save link as" for the original but i can see that you've fixed that..
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Sun Feb 15, 2009 2:32 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Coalition Base #836-AOC - Action version added!
I remember talking about this, but please can you make the respawner destroyable? Just... hard to destroy. Please?
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Sun Feb 15, 2009 2:35 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Coalition Base #836-AOC - Action version added!
I don't even know if I'm going to support the action version anymore. The problem you're having with the respawn glitch is related to the new version of CC. The game depends on a brain in order for it to work. I had used the workaround of making the character be the brain, which worked for the time. In the new version though, it doesn't. So, here's what you do: At the beginning of the code somewhere, it should say "self:SetPlayerBrain(playerActor, player);". Replace that with these two lines of code: Code: self.brain = CreateActor("Brain Case"); self.brain.Team = 0; MovableMan:AddActor(self.brain); brain.Scale = 0; self:setPlayerBrain(self.brain, player); That should fix your problems If it doesn't, you're going to have to wait until the next PC build before I can fix it. And MLC, come now, you're a modder, do it yourself If you need help recoding it (I don't remember if it'll need that or not), then you can complain
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Sun Feb 15, 2009 3:47 am |
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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Re: Coalition Base #836-AOC - Action version added!
TheLastBanana wrote: I don't even know if I'm going to support the action version anymore. The problem you're having with the respawn glitch is related to the new version of CC. The game depends on a brain in order for it to work. I had used the workaround of making the character be the brain, which worked for the time. In the new version though, it doesn't. So, here's what you do: At the beginning of the code somewhere, it should say "self:SetPlayerBrain(playerActor, player);". Replace that with these two lines of code: Code: self.brain = CreateActor("Brain Case"); self.brain.Team = 0; MovableMan:AddActor(self.brain); brain.Scale = 0; self:setPlayerBrain(self.brain, player); That should fix your problems If it doesn't, you're going to have to wait until the next PC build before I can fix it. And MLC, come now, you're a modder, do it yourself If you need help recoding it (I don't remember if it'll need that or not), then you can complain can you post the lua to replace it plz.
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Sun Feb 15, 2009 4:04 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Coalition Base #836-AOC - Action version added!
I know absolutely 0 lua.
But if making it destructible is a matter of Cortex code, I can do it. :/
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Sun Feb 15, 2009 4:18 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Coalition Base #836-AOC - Action version added!
It should be easy to make it destructible with INI modding. You might just have to chance the spawn point with Lua. And Coops, I can't really post the replacement code. Sorry What I gave should be easy enough to do though.
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Sun Feb 15, 2009 5:19 am |
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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Re: Coalition Base #836-AOC - Action version added!
TheLastBanana wrote: It should be easy to make it destructible with INI modding. You might just have to chance the spawn point with Lua. And Coops, I can't really post the replacement code. Sorry What I gave should be easy enough to do though. well... do replace that one line with those 5 lines? cause i did.. and it didn't work.
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Sun Feb 15, 2009 6:29 am |
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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Re: Coalition Base #836-AOC - Action version added!
Coops150 wrote: TheLastBanana wrote: It should be easy to make it destructible with INI modding. You might just have to chance the spawn point with Lua. And Coops, I can't really post the replacement code. Sorry What I gave should be easy enough to do though. well... do i replace that one line with those 5 lines? cause i did.. and it didn't work.
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Sun Feb 15, 2009 6:32 am |
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