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trolleydude
Joined: Sat May 24, 2008 10:33 am Posts: 15
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Gm_Construct
EDIT: I made a better-looking version, but it had palette problems, so I'll just leave it and move on. Part of a Facepunch Faction I'm whipping up. My first real foray into scene-making, so tips and criticism welcome. Now with a Bunkered version! The trees and buildings are only there as placeholders - I'm waiting for my tablet to be delivered so I can do them properly. I removed the wall crumbling because it looked a bit off.
Last edited by trolleydude on Wed May 28, 2008 2:17 pm, edited 3 times in total.
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Sat May 24, 2008 11:14 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Gm_Construct
This looks OK, I don't get why there is grass underneath the ground, though
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Sat May 24, 2008 11:16 pm |
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trolleydude
Joined: Sat May 24, 2008 10:33 am Posts: 15
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Re: Gm_Construct
Under the ground? Let me see that.. EDIT: Sorry, mate, I'm not sure what you mean. Thanks, though. EDIT AGAIN: Oh, I get it. That's not ground, that's backdrop.
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Sat May 24, 2008 11:28 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Gm_Construct
Oh....I get it. Yeah, overall, it's pretty good, but I don't really love the pink
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Sat May 24, 2008 11:51 pm |
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trolleydude
Joined: Sat May 24, 2008 10:33 am Posts: 15
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Re: Gm_Construct
Haha, thanks. It's based on the Garry's Mod map, which has pinkish walls. I guess it's an acquired taste.
Last edited by trolleydude on Sun May 25, 2008 9:38 am, edited 1 time in total.
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Sat May 24, 2008 11:53 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Gm_Construct
Work on the skyscraper. And the hangar should be a preplaced object, not terrain, or else it'll be ♥♥♥♥. Walls could use some shading, too. All in all, not bad, but it needs more detail. And try using the automatic placement of grass rather than having it as terrain.
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Sun May 25, 2008 2:16 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Gm_Construct
I don't like the way you've done the crumbling wall in the background.
It needs to be more artistic, less airbrush tool.
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Sun May 25, 2008 2:23 am |
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trolleydude
Joined: Sat May 24, 2008 10:33 am Posts: 15
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Re: Gm_Construct
Hey, thanks for the input. I'll get to work.
EDIT: Also, I tried to add the hangars as a non-moving backdrop layer, but they turn all weird colours ingame:
EDIT: Removed, for the benefit of eyes.
Last edited by trolleydude on Tue May 27, 2008 12:28 pm, edited 1 time in total.
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Sun May 25, 2008 9:38 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Gm_Construct
Umm.... eww?
Don't try and draw structures using the default textures. Make your own, or at least use the default concrete one instead >_>
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Sun May 25, 2008 9:49 am |
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trolleydude
Joined: Sat May 24, 2008 10:33 am Posts: 15
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Re: Gm_Construct
Sorry, I'm still experimenting, heh. New version going up in a minute.
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Sun May 25, 2008 10:17 am |
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Tea
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Re: Gm_Construct
It looks weird.
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Sun May 25, 2008 11:12 am |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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Re: Gm_Construct
try to keep the Y and X movements of the wall as close togeter as posible, when your flying in your map you lose all idea of height, because when you look at the side to side movement (x) its suggesting the wall is 1 meter away from the map and when you look to the up and down movement (y) its saying the wall is very close to the far away background, and when you fly, it looks like the wall is flying with you. this can be solved by changing this: Code: AddBackgroundLayer = SceneLayer InstanceName = Gm_Construct_Backdrop_Near AddToGroup = Near Backdrops DrawTransparent = 1 WrapX = 1 WrapY = 0 ScrollRatio = Vector X = 0.7 Y = 1200 BitmapFile = ContentFile Path = Facepunch.rte/Scenes/Backdrops/Gm_Construct_Backdrop_Near.bmp to somthing like this: Code: AddBackgroundLayer = SceneLayer InstanceName = Gm_Construct_Backdrop_Near AddToGroup = Near Backdrops DrawTransparent = 1 WrapX = 1 WrapY = 1 ScrollRatio = Vector X = 0.5 Y = 0.5 BitmapFile = ContentFile Path = Facepunch.rte/Scenes/Backdrops/Gm_Construct_Backdrop_Near.bmp also, try to make the sprites more realistic, or closer to looking as cortex command sprites. and the lines around objects will look better if you make them darker then the object itself. ps: try not to use paint EDIT: ur sprites arent using the pallet thats wy they are all those weird collors
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Sun May 25, 2008 1:27 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Gm_Construct
Trees need to look better. Oh, and for your FP faction, you gotta add Garry Newman.
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Sun May 25, 2008 2:43 pm |
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eternjc
Joined: Sun Aug 05, 2007 7:31 pm Posts: 81
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Re: Gm_Construct
I live in florida, so the pink buildings look pretty normal. But, if you darkened them they'd make a better background, and would be easier to distinguish from the foreground. All and all, its good to see a new, original map, even if it needs work.
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Sun May 25, 2008 4:04 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Gm_Construct
4 Words.
Needs, lots, of, shading
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Sun May 25, 2008 4:51 pm |
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