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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Prison Escape: Episode 1
Make sure that the files from the zip file are in your Cortex Command directory, inside of a folder called "Prison Escape.rte". Then, go to Scenario Battle and scroll down to find Prison Escape Ep. 1.
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Sun Nov 13, 2011 12:57 am |
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H3FC
Joined: Sat Apr 21, 2012 11:18 pm Posts: 9
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Re: Prison Escape: Episode 1
Woo a three-in-a-row playathon of all the prison escapes! So much fun. No real issues in any of the three. Well done man!
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Sat May 05, 2012 3:57 am |
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Quote
Joined: Fri Aug 10, 2012 11:41 am Posts: 9
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Re: Prison Escape: Episode 1
Got a crash here! --------------------------- RTE Aborted! (x_x) --------------------------- Abortion in file .\System\ContentFile.cpp, line 557, because: Failed to load datafile object with following path and name: Base.rte/Scenes/Objects/BunkerModules/DoorAFG The last frame has been dumped to 'abortscreen.bmp' --------------------------- OK ---------------------------
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Tue Aug 21, 2012 9:01 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Prison Escape: Episode 1
This mod is not yet B27 compatible.
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Tue Aug 21, 2012 4:13 pm |
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AutoGibbon
Joined: Wed Aug 22, 2012 12:01 am Posts: 6
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Re: Prison Escape: Episode 1
Quote wrote: Got a crash here!
--------------------------- RTE Aborted! (x_x) --------------------------- Abortion in file .\System\ContentFile.cpp, line 557, because:
Failed to load datafile object with following path and name:
Base.rte/Scenes/Objects/BunkerModules/DoorAFG
The last frame has been dumped to 'abortscreen.bmp' --------------------------- OK --------------------------- I tinkered with it a little to make it load properly, but I haven't had time to play test it yet. In the file PrisonItms.ini near the bottom you'll find these dead references to 'Base.rte/Scenes/Objects/BunkerModules/[the thing]' Change these to Base.rte/Scenes/Objects/Bunkers/BunkerSystems/[the thing]'. There are 9 of these to change. Once you do that it should load properly and start CC. Let us know if the game still fails even after fixing references, cause I really like the sound of this mission and want to be able to play it.
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Wed Aug 22, 2012 2:00 pm |
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AutoGibbon
Joined: Wed Aug 22, 2012 12:01 am Posts: 6
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Re: Prison Escape: Episode 1
Okay so that does work. The next thing to do is to update the weapon preset names. Tried it out having fixed the door references, and found that only three of the coalies had a gun and that none of the weapons I could grab on the map worked with the healing pod (the game took them away from me). I can only guess that's because the healing pod actually respawns the actor with his inventory intact. I've fixed the preset names now. Since I'm very new to CC and lua etc. I don't know how much the lua syntax and/or method calls in CC have changed since this scene was last updated. I see in the lua script: Quote: --Set everyone to sentry mode so they don't wander. for actor in MovableMan.Actors do -- Set all actors to sentry AI mode actor:SetControllerMode(Controller.CIM_AI, -1); actor.AIMode = Actor.AIMODE_SENTRY; actor:ClearAIWaypoints(); end But this has changed? Because these guys jet pack all over the place and rape the map with their feet. If I can fix this little thing we'll be on track for a b27 compatible version. =D
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Thu Aug 23, 2012 12:30 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Prison Escape: Episode 1
Haha, it's great to see you guys taking the initiative to update this. I've been busy with other stuff, or I would give you a hand. I suspect the AI issue you're having is that all the actors have new, Lua-based AI now. It could be that their AI mode is being reset to patrol/brainhunt after the level sets it to sentry. You may have to play around with the timing of that chunk of the mission script. The other option is to make copies of the Coalition soldiers without Lua AI specifically for this mission, which shouldn't be too hard. Either way, sorry in advance for the state of the code — as you can see in the OP, I released this in 2008, so there are certainly some visible issues with the code. It might be good modding practice trying to get it working, at least.
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Fri Aug 24, 2012 5:57 am |
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AutoGibbon
Joined: Wed Aug 22, 2012 12:01 am Posts: 6
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Re: Prison Escape: Episode 1
Making copies would be my direction, cutting down on inefficiencies caused by unnecessary updates performed by the new lua AI. First need to check out the new stuff and make sure that cutting it out won't cause problems. I'll give it a go when I get off work and post the results.
TLB - are there any other things I should look out for upgrading this to b27? Just off the top of your head, as any issues I uncover I'm sure I'll be able to fix (done okay so far).
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Fri Aug 24, 2012 1:34 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Prison Escape: Episode 1
That's all I can think off the top of my head, aside from the aforementioned issue of certain weapons being removed or renamed. Otherwise, B26 and B27 are fairly similar.
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Sun Aug 26, 2012 6:59 pm |
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AutoGibbon
Joined: Wed Aug 22, 2012 12:01 am Posts: 6
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Re: Prison Escape: Episode 1
Cool, I'll see if I can't post an updated rte soon. Need to get my head round the lua AI and we're golden.
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Mon Aug 27, 2012 1:41 am |
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qpKillerqp
Joined: Tue Mar 20, 2012 12:57 pm Posts: 25 Location: Behind You
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Re: Prison Escape: Episode 1
Please make this compatible with v1.0 x)
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Sun Oct 07, 2012 7:58 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Prison Escape: Episode 1
Updated to V1.0. Still have some nasty glitch when picking up troops, but I guess it was the end of mission, and I was victorious anyway https://dl.dropbox.com/u/1741337/Unoffi ... C1.rte.zip
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Fri Oct 12, 2012 11:20 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Prison Escape: Episode 1
Thanks weegee. You're on point as usual.
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Sat Oct 13, 2012 2:42 am |
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