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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Desert Night [r2]
Beautiful background images. and the darkness of everything is great when you need to test effects, like muzzle flashes and glows and the like.
Only problem is: it's the hardest sand to dig in the world! Make it easier to dig.
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Sun Nov 16, 2008 7:46 am |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: Desert Night [r2]
Oooooh is this the scene that had the Mk1 Rockets with Desert camouflage?
I liked those rockets, very well done sprites on them.
Alright, it's got my download. (Rockets or not, scene looks great regardless.)
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Sun Nov 16, 2008 2:28 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Desert Night [r2]
Ultric wrote: Roy-G-Biv wrote: Ultric wrote: Hey, I'm having some problems with this. I loaded it into my CCB22 folder as usual and, for some reason, it doesn't show up in the map menu on skirmish. Am I forgetting to do something? You realize that it's not below the regular maps. Right? Oh, yeah! That's right! I'm too stupid to look through all seven of my maps and realize it's not there! Thank you! [/sarcasm] It's not on the list. Period. Try that old trick that involves cutting out the contents of the old folder, putting it in a new folder, and renaming the new folder to whatever the old folder was called. It probabily is skipping over the RTE.
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Sun Nov 16, 2008 4:23 pm |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Re: Desert Night [r2]
Dauss wrote: Oooooh is this the scene that had the Mk1 Rockets with Desert camouflage?
I liked those rockets, very well done sprites on them.
Alright, it's got my download. (Rockets or not, scene looks great regardless.) It's not the same one... wasn't that for B13? Now that you mention it, I miss it. I wonder if anyone still has it...
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Sun Nov 16, 2008 4:55 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Desert Night [r2]
Roy-G-Biv wrote: Try that old trick that involves cutting out the contents of the old folder, putting it in a new folder, and renaming the new folder to whatever the old folder was called.
It probabily is skipping over the RTE. Oh yeah....I forgot about that. I hate .zips... Thanks.
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Sun Nov 16, 2008 6:07 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Desert Night [r2]
cambiogris wrote: Dauss wrote: Oooooh is this the scene that had the Mk1 Rockets with Desert camouflage?
I liked those rockets, very well done sprites on them.
Alright, it's got my download. (Rockets or not, scene looks great regardless.) It's not the same one... wasn't that for B13? Now that you mention it, I miss it. I wonder if anyone still has it... I don't have it, it was before my time, but I think I remember other people remembering it fondly. If I recall it is Desert Storm and it is not converted.
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Sun Nov 16, 2008 8:25 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Desert Night [r2]
cambiogris wrote: Dauss wrote: Oooooh is this the scene that had the Mk1 Rockets with Desert camouflage?
I liked those rockets, very well done sprites on them.
Alright, it's got my download. (Rockets or not, scene looks great regardless.) It's not the same one... wasn't that for B13? Now that you mention it, I miss it. I wonder if anyone still has it... I'm sure thanatos has it. I got it from him once. But I deleted it in frustration of recreating the terrain from stratch.
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Sun Nov 16, 2008 10:21 pm |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Desert Night [r1]
The Fat Sand Rat wrote: lern2spel. Sweet map. We need more like this. And yeah, desert night camo clones ♥♥♥♥ YEAH. lol. yeah, cameo clones would be sweeet. very sexy. and cool base design.
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Tue Nov 18, 2008 4:54 am |
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Ibanator
Joined: Tue Dec 01, 2009 6:38 am Posts: 43
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Re: Desert Night [r2]
There is no link
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Thu Dec 03, 2009 10:59 pm |
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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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Re: Desert Night [r2]
AAARRGGGHHH... How many of these will we have? On April 1 2009, someone hacked into the forum and deleted all the attachments, including this one. PM cambiogris to reupload, and if someone doesn't reupload, go here: http://www.datarealms.com/forum/viewtopic.php?f=75&t=14258 then talk to them.
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Thu Dec 03, 2009 11:11 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Desert Night [r2]
Sorry, I just had to say N-N-N-NECROOO!!!
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Fri Dec 04, 2009 12:56 am |
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VladDracul
Joined: Tue Apr 22, 2008 4:46 am Posts: 39 Location: A Gallikers MyTea
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Re: Desert Night [r2]
*Objective finger point* I disapprove of the dabbling in the dark arts of Necromacy, sir. Though I'm just as much to blame for taking part. *Shrug*
On-topic-ish: I vaguely remember, and loved this map. A shame the link is no more. *Crying faic*
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Fri Dec 04, 2009 6:46 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Desert Night [r2]
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Fri Dec 04, 2009 6:57 am |
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PhatStreet
Banned
Joined: Sat Dec 23, 2006 12:14 am Posts: 14
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Re: Desert Night [r2]
I'm not uploading this until Data releases B24 (aka never) ♥♥♥♥ you sincerely, cambiogris Way to be a total ♥♥♥♥, warned - p3lb0x
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Fri Dec 04, 2009 7:08 am |
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