Author |
Message |
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: Tomato B14 - B20 - With Green Clones
uberhen wrote: Thanks for reminding me, I totally forgot. When I have time, I'll start working on it. (Thanatos said he would be working on it, but still no word from him...) What's up with the green punctuations?
|
Fri Apr 25, 2008 11:49 pm |
|
|
uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
|
Re: Tomato B14 - B20 - With Green Clones
Heh, didn't think anyone would spot that. Very attentive.
|
Sat Apr 26, 2008 1:09 am |
|
|
Haxd
Joined: Fri Aug 22, 2008 1:29 pm Posts: 5
|
Re: Tomato B14 - B20 - With Green Clones
my game keeps crashing because of the: ('Green Clone') at line 150 in the Scenes.ini... anyone know how to fix that?
|
Sat Aug 23, 2008 2:58 pm |
|
|
macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
|
Re: Tomato B14 - B20 - With Green Clones
go into base.rte actors and un-comment out green clones
|
Sat Aug 23, 2008 8:22 pm |
|
|
RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
|
Re: Tomato B14 - B20 - With Green Clones
Or change it to Coalition Heavy in the Tomato files.
|
Sun Oct 12, 2008 9:20 pm |
|
|
MavericK
Joined: Mon Feb 25, 2008 12:05 pm Posts: 53 Location: Anacortes, WA
|
Re: Tomato B14 - B20 - With Green Clones
The background goes kind of crazy when I scroll up or down. Hard to describe, other than that it seems like multiple background images are scrolling around with random black square space when the screen scrolls up or down. Running at 1280x1024 with Build 21.
Otherwise, cool scene.
|
Tue Oct 14, 2008 7:55 am |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Tomato B14 - B20 - With Green Clones
MavericK wrote: The background goes kind of crazy when I scroll up or down. Hard to describe, other than that it seems like multiple background images are scrolling around with random black square space when the screen scrolls up or down. Running at 1280x1024 with Build 21.
Otherwise, cool scene. Most custom scene makers build their maps for a 800x600 or lower resolution. Anything higher gives you black areas and other funky effects.
|
Tue Oct 14, 2008 7:59 am |
|
|
shelleyerest
Joined: Thu Jan 15, 2009 7:41 pm Posts: 52
|
Re: Tomato B14 - B20 - With Green Clones
now is time for build 22 version, with mac
|
Sun Mar 15, 2009 3:48 am |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Tomato B14 - B20 - With Green Clones
MavericK wrote: The background goes kind of crazy when I scroll up or down. Hard to describe, other than that it seems like multiple background images are scrolling around with random black square space when the screen scrolls up or down. Running at 1280x1024 with Build 21.
Otherwise, cool scene. Stuff this in scenes.ini Code: AddTerrainObject = TerrainObject InstanceName = Tomato2 Brain Vault // Foreground color bitmap FGColorFile = ContentFile Path = Tomato2.rte/Images/Objects/BrainVaultFG.bmp // Material bitmap MaterialFile = ContentFile Path = Tomato2.rte/Images/Objects/BrainVaultMat.bmp // Background color bitmap BGColorFile = ContentFile Path = Tomato2.rte/Images/Objects/BrainVaultBG.bmp AddTerrainObject = TerrainObject InstanceName = Tomato2 Rocket Silo // Foreground color bitmap FGColorFile = ContentFile Path = Tomato2.rte/Images/Objects/RocketSiloFG.bmp // Material bitmap MaterialFile = ContentFile Path = Tomato2.rte/Images/Objects/RocketSiloMat.bmp // Background color bitmap BGColorFile = ContentFile Path = Tomato2.rte/Images/Objects/RocketSiloBG.bmp AddTerrainObject = TerrainObject InstanceName = Tomato2 Wall // Foreground color bitmap FGColorFile = ContentFile Path = Tomato2.rte/Images/Objects/WallFG.bmp // Material bitmap MaterialFile = ContentFile Path = Tomato2.rte/Images/Objects/WallMat.bmp // Background color bitmap BGColorFile = ContentFile Path = Tomato2.rte/Images/Objects/WallBG.bmp
AddTerrainDebris = TerrainDebris InstanceName = Tomato2 Boulders DebrisFile = ContentFile // When loading, 000-001-002 etc is added automatically before .bmp Path = Tomato2.rte/Images/Terrain/Boulders/Boulder.bmp DebrisPieceCount = 103 DebrisMaterial = Material CopyOf = Stone TargetMaterial = Material CopyOf = Earth OnlyOnSurface = 0 MinDepth = 0 MaxDepth = 500 DensityPerMeter = 1.5 AddTerrainDebris = TerrainDebris InstanceName = Tomato2 Gold DebrisFile = ContentFile // When loading, 000-001-002 etc is added automatically before .bmp Path = Tomato2.rte/Images/Terrain/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Gold TargetMaterial = Material CopyOf = Earth OnlyOnSurface = 0 MinDepth = 40 MaxDepth = 350 DensityPerMeter = 2.0 AddTerrainDebris = TerrainDebris InstanceName = Tomato2 Plants DebrisFile = ContentFile // When loading, 000-001-002 etc is added automatically before .bmp Path = Tomato2.rte/Images/Terrain/Plants/Plant.bmp DebrisPieceCount = 23 DebrisMaterial = Material CopyOf = Grass TargetMaterial = Material CopyOf = Grass OnlyOnSurface = 1 MinDepth = 5 MaxDepth = 6 DensityPerMeter = 1.5
AddScene = Scene InstanceName = Tomato2 LocationOnPlanet = Vector X = 0 Y = 0 // Gravity acceleration, m/s^2 GlobalAcceleration = Vector X = 0 Y = 19.82
// Terrain SceneLayer Terrain = SLTerrain InstanceName = Tomato2 Terrain BitmapFile = ContentFile Path = Tomato2.rte/Images/Terrain/Grasslands.bmp WrapX = 1 WrapY = 0 ScrollRatio = Vector X = 0.25 Y = 1200 BackgroundTexture = ContentFile Path = Base.rte/Scenes/Textures/DirtDark.bmp
AddTerrainFrosting = TerrainFrosting TargetMaterial = Material CopyOf = Topsoil FrostingMaterial = Material CopyOf = Grass MinThickness = 5 MaxThickness = 7 InAirOnly = 1
AddTerrainDebris = TerrainDebris CopyOf = Tomato2 Gold
AddTerrainDebris = TerrainDebris CopyOf = Tomato2 Plants
AddTerrainDebris = TerrainDebris CopyOf = Tomato2 Boulders
PlaceTerrainObject = TerrainObject CopyOf = Tomato2 Rocket Silo Location = Vector X = 1413 Y = 401
PlaceTerrainObject = TerrainObject CopyOf = Tomato2 Wall Location = Vector X = 800 Y = 764
PlaceTerrainObject = TerrainObject CopyOf = Tomato2 Brain Vault Location = Vector X = 56 Y = 524
PlaceMovableObject = AHuman CopyOf = Robot 1 Position = Vector X = 1460 Y = 750 Team = 0 AddInventoryDevice = HDFirearm CopyOf = SMG AddInventoryDevice = HDFirearm CopyOf = Pistol PlaceMovableObject = AHuman CopyOf = Robot 1 Position = Vector X = 1750 Y = 400 Team = 0 AddInventoryDevice = HDFirearm CopyOf = SMG AddInventoryDevice = HDFirearm CopyOf = Light Digger
PlaceMovableObject = AHuman CopyOf = Green Clone Position = Vector X = 2080 Y = 440 Team = 0 AddInventoryDevice = HDFirearm CopyOf = SMG AddInventoryDevice = HDFirearm CopyOf = Light Digger
PlaceMovableObject = ACRocket CopyOf = Rocket MK1 Position = Vector X = 1999 Y = 440 Team = 0
PlaceMovableObject = Actor CopyOf = Mother Brain Position = Vector X = 2000 Y = 774 Team = 0 PlaceMovableObject = AHuman CopyOf = Green Clone Position = Vector X = 500 Y = 550 Team = 1 AddInventoryDevice = HDFirearm CopyOf = SMG AddInventoryDevice = HDFirearm CopyOf = Medium Digger PlaceMovableObject = AHuman CopyOf = Robot 1 Position = Vector X = 250 Y = 790 Team = 1 AddInventoryDevice = HDFirearm CopyOf = SMG AddInventoryDevice = HDFirearm CopyOf = Light Digger
PlaceMovableObject = AHuman CopyOf = Robot 1 Position = Vector X = 550 Y = 600 Team = 1 AddInventoryDevice = HDFirearm CopyOf = SMG AddInventoryDevice = HDFirearm CopyOf = Light Digger
PlaceMovableObject = ACRocket CopyOf = Rocket MK1 Position = Vector X = 357 Y = 510 Team = 1 PlaceMovableObject = ACRocket CopyOf = Rocket MK1 Position = Vector X = 255 Y = 510 Team = 1
PlaceMovableObject = ACRocket CopyOf = Rocket MK1 Position = Vector X = 153 Y = 510 Team = 1
PlaceMovableObject = Actor CopyOf = Mother Brain Position = Vector X = 150 Y = 800 Team = 1
AddBackgroundLayer = SceneLayer InstanceName = Tomato2 Middle Layer DrawTransparent = 1 WrapX = 1 WrapY = 0 ScrollRatio = Vector X = 0.25 Y = 1200 BitmapFile = ContentFile Path = Tomato2.rte/Images/Backdrops/Middle.bmp
AddBackgroundLayer = SceneLayer InstanceName = Tomato2 Clouds Layer DrawTransparent = 1 WrapX = 1 WrapY = 0 ScrollRatio = Vector X = 0.02 Y = 2400 BitmapFile = ContentFile Path = Tomato2.rte/Images/Backdrops/Clouds.bmp
AddBackgroundLayer = SceneLayer InstanceName = Tomato2 Sky Layer DrawTransparent = 0 WrapX = 0 WrapY = 0 ScrollRatio = Vector X = 0.01 Y = 1200 BitmapFile = ContentFile Path = Tomato2.rte/Images/Backdrops/Back.bmp
|
Sun Mar 15, 2009 4:48 am |
|
|
WOLFPACK2
Joined: Thu Apr 02, 2009 4:36 pm Posts: 9
|
Re: Tomato B14 - B20 - With Green Clones
Download file gone could someone bring it back please
|
Mon Apr 06, 2009 10:52 am |
|
|
|