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Gotterlash
Joined: Fri Dec 05, 2008 10:32 pm Posts: 6 Location: hell
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Rests of Civilisation
There are abandoned hand-made caves left by some unknown civilization. They probably were religious and peaceful. No one knows what happened to them but now it's another bloody battlefield. I think it'll be fun for 2 or 3 players. UPDATED AGAIN. More terrain added so that NPCs don't fall down
Last edited by Gotterlash on Sun Dec 07, 2008 3:52 pm, edited 3 times in total.
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Sun Dec 07, 2008 9:51 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Rests of Civilisation
I like the design, but only 1 texture? Add more textures and I'll dl.
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Sun Dec 07, 2008 10:25 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Rests of Civilisation
he has a point. decent gameplay, but the aestetics could be better. try making some holes through them and some proper contours and this'll be better fun.
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Sun Dec 07, 2008 10:28 am |
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Gotterlash
Joined: Fri Dec 05, 2008 10:32 pm Posts: 6 Location: hell
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Re: Rests of Civilisation
ok, I'll remake it soon
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Sun Dec 07, 2008 11:39 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Rests of Civilisation
A little more terrain would be awesome too, just so the AI doesn't fall off other drop.
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Sun Dec 07, 2008 1:32 pm |
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Gotterlash
Joined: Fri Dec 05, 2008 10:32 pm Posts: 6 Location: hell
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Re: Rests of Civilisation
ok i'll fix it soon
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Sun Dec 07, 2008 1:39 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Rests of Civilisation
I just find tunnels orgasmic. Downloaded and now I'm gonna play it.
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Sun Dec 07, 2008 9:41 pm |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: Rests of Civilisation
Prod wrote: I just find tunnels orgasmic. I don't, at least not these, referring to something else.. *ahem* Im going to test this when someone willing to play with me comes by. Looks good enough, might test this today.
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Mon Dec 08, 2008 4:00 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Rests of Civilisation
@Marloss Heh, clever.
I find this map excellent for CQC, so SMGs and shotguns will be used heavily throughout. Those windows are fun to jump out too.
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Mon Dec 08, 2008 9:33 pm |
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ccjav
Joined: Tue Apr 17, 2007 11:10 pm Posts: 55
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Re: Rests of Civilisation
looks like a worms map....
good design though, you've got my dl, but please ad more textures...
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Mon Dec 08, 2008 10:21 pm |
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Gotterlash
Joined: Fri Dec 05, 2008 10:32 pm Posts: 6 Location: hell
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Re: Rests of Civilisation
When you say "add textures" what do you actually mean? The idea of the map is that there's a rock with hand-made caves. Should I add some ground inside the rock? I just don't understand.
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Mon Dec 08, 2008 11:26 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Rests of Civilisation
The entire ground is made up of a single kind of rock. They're suggesting that you add in some other types of rocks to make it look a bit more interesting, like with the vanilla CC levels that get thicker and darker the further down they go.
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Mon Dec 08, 2008 11:47 pm |
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undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
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Re: Rests of Civilisation
I like the design a lot. Unfortunately, it lags quite a bit since the AI is not too good at landing on maps like these without blowing up. But that's not your fault. Maybe.
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Tue Dec 09, 2008 8:40 am |
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bloodlust5
Joined: Fri Aug 29, 2008 12:52 pm Posts: 3
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Re: Rests of Civilisation
You should be able to make it so ships can only be landed in some areas fixing the problem with AI putting down ships in stupid places.
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Tue Dec 09, 2008 1:16 pm |
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