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Mod Messing With an Unrelated (and unedited) File http://868000.nnhp.asia/viewtopic.php?f=1&t=45667 |
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Author: | Lobsterman [ Thu May 01, 2014 4:47 am ] | |||
Post subject: | Mod Messing With an Unrelated (and unedited) File | |||
Well, I'd rather make my third official post here about a cool mod I making, but this is good enough I guess. Looking for mods to use in build 30, I randomly thought of the Void Walker Amalgam mod, as that was always my favorite, and it worked fine. In fact, I even started modifying it to some success. Unfortunately, when I tried to make loadouts for this my computer stopped pre-loading all the base game files, ending right at "Missions.rte". I have never altered this file, and I have made no references toward it, so I'm really confused. Included is the modified VWA.rte and a screenshot of where it stops loading. If anybody could help that'd be rad.
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Author: | clunatic [ Thu May 01, 2014 11:22 am ] |
Post subject: | Re: Mod Messing With an Unrelated (and unedited) File |
Heh, I've never had this problem before. Cortex Command really does just stop loading after Missions.rte, without crashing. Anyway, a bit of experimentation found the problem: it's the description of the mod in the index file: It's too long. Make it shorter and it will at least load, I didn't check for any other problems. |
Author: | Lobsterman [ Thu May 01, 2014 8:35 pm ] |
Post subject: | Re: Mod Messing With an Unrelated (and unedited) File |
Well dang... Of course it's something small like that, oh well. Thanks for the help! |
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