Re: Gun firing but no boolets?
FurryLizard wrote:
Also, you probably don't want to give our bullets a sharpness of 200, unless you like incredible terrain rape. You can increase the damage the bullets do by increasing their mass or fire velocity.
...which would achieve the same thing, more or less.
If you want to reduce terrain damage, the best bet is to use a script on the projectile that cranks down the sharpness when it detects terrain ahead of it.
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Kattolil wrote:
Now it crashes with the dump Could not match property Error happened in Test.rte/Devices/Ammo.ini at line 15
which should be Atom = Atom.. ?
It should be "Atom = Atom", yes. Make sure the tabbing/indentation is correct, and that there isn't a space after the second "Atom" just to be on the safe side.