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 Ballistic Weapons: Mercenaries! ))AAL Discussion 
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Also they got rid of dodge-running and stuff.
They really screwed it up, however beautiful it looked.


Fri Oct 31, 2008 11:08 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Azukki wrote:
But, what WAS the problem? Screwy collisions? Build up of emissions before firing?


Its the flash on the emitter that caused it. When an emitter was destroyed/removed, the flash of the emitter suddenly became unparented and was no longer attached to anything although it needed to and then it f'd up.

Something like that.


Darlos9D wrote:
Hey now, I'm not that bad. I understand this game isn't ALL about realism. I just get annoyed in certain cases, like when people seem to imply that it can't EVER be about realism, or they make the comment towards somebody else who is attempting some realism, like they shouldn't care about it.


Lol no worries and I know what you mean, I was just pulling a joke there.


Fri Oct 31, 2008 3:29 pm
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Yeah Darlos, it's a running joke. No one takes it seriously.


Sat Nov 01, 2008 2:30 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I suggest you finish the novastar before this mod.


Sat Nov 01, 2008 8:01 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
orthrapox wrote:
I suggest you finish the novastar before this mod.

shut up


Sun Nov 02, 2008 12:31 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
orthrapox wrote:
I suggest you finish the novastar before this mod.

BAN HIM!


Sun Nov 02, 2008 2:35 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Winterous wrote:
orthrapox wrote:
I suggest you finish the novastar before this mod.

BAN HIM!


Really? Come on, he sorta has a point....But I'll wait for either one, they'll both be awesome and fun to use.


Sun Nov 02, 2008 3:08 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
AlphaCommando wrote:
Winterous wrote:
orthrapox wrote:
I suggest you finish the novastar before this mod.

BAN HIM!


Really? Come on, he sorta has a point....But I'll wait for either one, they'll both be awesome and fun to use.

What about that trooper thing he foreshadowed in it's preview image?


Sun Nov 02, 2008 5:14 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
SHUT UP THIS FIRST DAMNIT.


Sun Nov 02, 2008 8:31 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Foa wrote:
What about that trooper thing he foreshadowed in it's preview image?


It was a failed resprite. I'm still designing the AAL Standard. Im getting near to what I want, but progress is slow since I generally suck at designing.


Sun Nov 02, 2008 1:05 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
seriously? You're willing to judge someone by ONE post? Besides I didn't mean it like that, I've been waiting for the novastar ever since he posted the thread.Also, read my avatar!


Sun Nov 02, 2008 10:17 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
This first numgun. Build 22, then this, then other stuff. this is too good to wait for.


Sun Nov 02, 2008 11:15 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
orthrapox wrote:
seriously? You're willing to judge someone by ONE post? Besides I didn't mean it like that, I've been waiting for the novastar ever since he posted the thread.Also, read my avatar!

Woah woah, I didn't actually mean it.
It's just that this totally takes precedence!


Sun Nov 02, 2008 11:51 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
yeah chill guys, this isn't exactly a heated argument.


Mon Nov 03, 2008 1:25 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Exalion wrote:
This first numgun. Build 22, then this, then other stuff. this is too good to wait for.

QFE

also, more screens please? i havnt seen everything in action.


Mon Nov 03, 2008 7:27 am
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