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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Also they got rid of dodge-running and stuff. They really screwed it up, however beautiful it looked.
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Fri Oct 31, 2008 11:08 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Azukki wrote: But, what WAS the problem? Screwy collisions? Build up of emissions before firing? Its the flash on the emitter that caused it. When an emitter was destroyed/removed, the flash of the emitter suddenly became unparented and was no longer attached to anything although it needed to and then it f'd up. Something like that. Darlos9D wrote: Hey now, I'm not that bad. I understand this game isn't ALL about realism. I just get annoyed in certain cases, like when people seem to imply that it can't EVER be about realism, or they make the comment towards somebody else who is attempting some realism, like they shouldn't care about it.
Lol no worries and I know what you mean, I was just pulling a joke there.
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Fri Oct 31, 2008 3:29 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Yeah Darlos, it's a running joke. No one takes it seriously.
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Sat Nov 01, 2008 2:30 am |
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orthrapox
Joined: Fri Aug 31, 2007 2:30 am Posts: 29 Location: In your head.
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I suggest you finish the novastar before this mod.
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Sat Nov 01, 2008 8:01 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
orthrapox wrote: I suggest you finish the novastar before this mod. shut up
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Sun Nov 02, 2008 12:31 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
orthrapox wrote: I suggest you finish the novastar before this mod. BAN HIM!
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Sun Nov 02, 2008 2:35 am |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Winterous wrote: orthrapox wrote: I suggest you finish the novastar before this mod. BAN HIM! Really? Come on, he sorta has a point....But I'll wait for either one, they'll both be awesome and fun to use.
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Sun Nov 02, 2008 3:08 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
AlphaCommando wrote: Winterous wrote: orthrapox wrote: I suggest you finish the novastar before this mod. BAN HIM! Really? Come on, he sorta has a point....But I'll wait for either one, they'll both be awesome and fun to use. What about that trooper thing he foreshadowed in it's preview image?
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Sun Nov 02, 2008 5:14 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
SHUT UP THIS FIRST DAMNIT.
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Sun Nov 02, 2008 8:31 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Foa wrote: What about that trooper thing he foreshadowed in it's preview image? It was a failed resprite. I'm still designing the AAL Standard. Im getting near to what I want, but progress is slow since I generally suck at designing.
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Sun Nov 02, 2008 1:05 pm |
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orthrapox
Joined: Fri Aug 31, 2007 2:30 am Posts: 29 Location: In your head.
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
seriously? You're willing to judge someone by ONE post? Besides I didn't mean it like that, I've been waiting for the novastar ever since he posted the thread.Also, read my avatar!
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Sun Nov 02, 2008 10:17 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
This first numgun. Build 22, then this, then other stuff. this is too good to wait for.
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Sun Nov 02, 2008 11:15 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
orthrapox wrote: seriously? You're willing to judge someone by ONE post? Besides I didn't mean it like that, I've been waiting for the novastar ever since he posted the thread.Also, read my avatar! Woah woah, I didn't actually mean it. It's just that this totally takes precedence!
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Sun Nov 02, 2008 11:51 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
yeah chill guys, this isn't exactly a heated argument.
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Mon Nov 03, 2008 1:25 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Exalion wrote: This first numgun. Build 22, then this, then other stuff. this is too good to wait for. QFE also, more screens please? i havnt seen everything in action.
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Mon Nov 03, 2008 7:27 am |
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