Re: Tutorial Bunker screens?
I believe they were originally hardcoded, not done in ini/lua, don't know if that was changed.
You can replicate the effect with spawned MOSParticles, with the spawning method depending on how you want the screen to work.
If you want the screen to be on all the time, you can use AEmitters to constantly spawn short-lived animating MOSParticles.
If you want the screen to be on only part of the time, you can still use the emitter, and just put a script on it that enables/disables it depending on whether or not there are nearby actors.