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[ 6 posts ] |
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AI using bothe Default weapons and My mod weapons
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Galahir950
Joined: Thu Oct 04, 2012 3:08 am Posts: 90
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AI using bothe Default weapons and My mod weapons
Can anyone help me with this, When I select my faction for the AI, it will use both the Tradestar weapons and the RDI weapons.
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Sat Apr 26, 2014 10:57 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: AI using bothe Default weapons and My mod weapons
This can happen if script can't find weapons from some group in your mod, but can find it in base.rte. For example if your mod don't have anything in Grenades group script will fall back to blue bomb from base.rte.
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Sun Apr 27, 2014 6:55 pm |
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Galahir950
Joined: Thu Oct 04, 2012 3:08 am Posts: 90
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Re: AI using bothe Default weapons and My mod weapons
Ok, is there a list of all the groups that I can use to make it compatible?
EDIT: NVM, I found it
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Sun Apr 27, 2014 6:59 pm |
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Galahir950
Joined: Thu Oct 04, 2012 3:08 am Posts: 90
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Re: AI using bothe Default weapons and My mod weapons
How can I prevent the AI from using a certain craft?
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Sun Apr 27, 2014 8:43 pm |
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haloman
Joined: Mon Jun 24, 2013 5:08 am Posts: 430 Location: Reconstructing W.A.S Forces,
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Re: AI using bothe Default weapons and My mod weapons
i think it has to be somthing about your mod load outs check them and see
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Mon Apr 28, 2014 4:59 am |
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Galahir950
Joined: Thu Oct 04, 2012 3:08 am Posts: 90
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Re: AI using bothe Default weapons and My mod weapons
That didnt help, It is not even mentioned in the Loadouts.ini.
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Tue Apr 29, 2014 8:39 pm |
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