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 Cortex Command Networking 
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Joined: Sun Jan 15, 2012 10:12 pm
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Post Re: Cortex Command Networking
zalo wrote:
Unit158 wrote:
ShadowFireLance wrote:
Anyway, it was really hacky and I think it used an Arduino as it's server.


Haha, it was simple enough that it could have. I remember writing a post about using Arduinos as a dedicated server, but I never got the server application stable enough that you could plug it in and forget about it.


Chronometer wrote:
Hopefully the devs notice this and actually dev so they can get more money and we can get official multiplayer.


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Thu Dec 12, 2013 2:29 am
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Post Re: Cortex Command Networking
There was a mean post here.

Really, official online play is not happening. Please stop asking for it. It makes people mad (including me) because the question has been answered countless times before. It is, in fact, the most requested feature of Cortex Command and also the least likely of the requested features to happen.

Shibe does not make your post sound any more intelligent or make me like you any more, and neither does red bolded underlined quoted text.


Thu Dec 12, 2013 5:17 pm
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Post Re: Cortex Command Networking
Duh102 wrote:
There was a mean post here.

Really, official online play is not happening. Please stop asking for it. It makes people mad (including me) because the question has been answered countless times before. It is, in fact, the most requested feature of Cortex Command and also the least likely of the requested features to happen.

Shibe does not make your post sound any more intelligent or make me like you any more, and neither does red bolded underlined quoted text.


I can smell giving-up from a mile away.
Anyways, I'll just bounce 'till this gets worked on more.


Fri Dec 13, 2013 4:54 am
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Post Re: Cortex Command Networking
Woo, I'm popular. c:

Again, I need some help. I will put the game plan up if anyone is willing. You will need to PM me with your github username so I can add you as a collaborator.

Brook's law only applies when work is actually being done; Don't worry about it.


P.S. Thanks for the continued interest. For some reason, I am really slow at developing, so the support gives me a reason to keep on going.

Edit: omgomgomg zalo posted in my thread


Sat Dec 14, 2013 3:45 am
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Post Re: Cortex Command Networking
If you need any help from the resident MAC user. HERE I AM!!! :grin:


Sat Dec 14, 2013 7:41 am
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Post Re: Cortex Command Networking
I know that feel
I have a complete lack of motivation


Sun Dec 15, 2013 9:41 pm
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Joined: Mon Mar 25, 2013 11:46 am
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Post Re: Cortex Command Networking
Pigbear wrote:
shibe is bad and you should feel bad


Thank you for contributing to the thread...


Anyways if you need any play testers I'm up for it.

Also, what if you had mods come with the multiplayer? Such as scenes or Techs maybe? Not sure how well this idea would work out in the end though.

Welp. Sounds great with or without mods.

Good luck!

-Rainbow


Sun Feb 23, 2014 5:04 am
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Post Re: Cortex Command Networking
Welp, I haven't forgotten about this, but I think I am not going to work on it any longer.

I have been having trouble getting Luasocket to work, and it is kind of crucial to my plan. If anyone knows how to install Lua DLLs in Cortex Command, I would be appreciate all the help.


Sun Mar 02, 2014 4:19 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Cortex Command Networking
Look at how LordTim's IRC scene did it. I believe it involves a folder called "socket" (which just contains a core.dll) and a folder called lua (which contains various lua files for making Socket work) placed in the main directory of Cortex Command along with the .rtes


Thu Apr 03, 2014 6:29 am
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Post Re: Cortex Command Networking
Are you kidding me? I've been trying to use Lua 5.1 libraries. Wow, thanks :D


Sun Apr 06, 2014 3:15 pm
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